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freemo
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139 Open 24 Closed 163 All
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freemo
Implement NPC combat AI with configurable difficulty levels
MoSCoW/Could Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#290 opened 2026-03-16 01:50:22 +00:00 by freemo v1.3.0 0 / 17
Implement observer mode for combat spectating
MoSCoW/Could Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#289 opened 2026-03-16 01:50:21 +00:00 by freemo v1.3.0 0 / 14
Implement multi-player combat with shared opponent action point budget
MoSCoW/Could Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#288 opened 2026-03-16 01:50:21 +00:00 by freemo v1.3.0 0 / 14
Implement weapon skill level thresholds (1-5-10-15-20) that unlock progressively powerful moves
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#286 opened 2026-03-16 01:50:20 +00:00 by freemo v1.3.0 0 / 14
Implement per-weapon-type combat XP tracking and skill progression
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#285 opened 2026-03-16 01:50:19 +00:00 by freemo v1.3.0 0 / 14
Implement compact combat view for narrow terminals (<=120 cols)
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#283 opened 2026-03-16 01:50:18 +00:00 by freemo v1.3.0 0 / 14
Implement action detail screen overlay with Statistics, Pattern, Impact, Notes
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#282 opened 2026-03-16 01:50:18 +00:00 by freemo v1.3.0 0 / 17
Implement combat screen display with body grid visualization and health bars
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#281 opened 2026-03-16 01:50:18 +00:00 by freemo v1.3.0 0 / 17
Implement empty-hand and unarmed moves: Grab, Push, Punch, Jab, Hook, Uppercut, Kick, Flurry
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#278 opened 2026-03-16 01:50:16 +00:00 by freemo v1.3.0 0 / 14
Implement dual-wield attacks: Dual Cross, Alternating Flurry, Scissor Cut
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#276 opened 2026-03-16 01:50:15 +00:00 by freemo v1.3.0 0 / 12
Implement full combat resolution algorithm: shield sweep, attacks, damage application
MoSCoW/Must Have
Points/13
Priority/High
State/Verified
Type/Feature
#272 opened 2026-03-16 01:50:13 +00:00 by freemo v1.3.0 0 / 20
Implement delayed action queue with round countdown and automatic execution
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#267 opened 2026-03-16 01:50:11 +00:00 by freemo v1.3.0 0 / 17
Implement telegraph display showing all pending delayed actions to opponents
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#266 opened 2026-03-16 01:50:11 +00:00 by freemo v1.3.0 0 / 15
Implement action delay property (0-4+ rounds) on combat action data model
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#265 opened 2026-03-16 01:50:11 +00:00 by freemo v1.3.0 0 / 15
Implement asynchronous turn submission with configurable 60-second timer
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#263 opened 2026-03-16 01:50:10 +00:00 by freemo v1.3.0 0 / 16
Implement 5-phase turn cycle: Planning, Commit, Resolution, Countdown, Grid Update
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#262 opened 2026-03-16 01:50:09 +00:00 by freemo v1.3.0 0 / 21
Implement ActionPoint budget system with 3 AP/turn default and per-turn regeneration
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#261 opened 2026-03-16 01:50:09 +00:00 by freemo v1.3.0 0 / 15
Implement automatic weapon configuration detection from player equipment state
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#259 opened 2026-03-16 01:50:08 +00:00 by freemo v1.3.0 0 / 16
Implement HandTracker with 7 weapon configurations and starting positions
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#258 opened 2026-03-16 01:50:08 +00:00 by freemo v1.3.0 0 / 17
Implement body part damage effects — disabled limbs with mechanical consequences
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#256 opened 2026-03-16 01:50:06 +00:00 by freemo v1.3.0 0 / 16
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