Implement automatic weapon configuration detection from player equipment state #259
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#257 Epic: Hand Tracking & Weapon Configuration
aethyr/Aethyr
Reference: aethyr/Aethyr#259
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feat(combat): implement automatic weapon configuration detectionfeature/m4-weapon-config-detectBackground and Context
When combat begins, the system must examine the player's equipment (wielded items) to determine which of the 7 weapon configurations applies. This detection runs at combat start and whenever equipment changes during combat.
Expected Behavior
WeaponConfigDetector.detect(player)examines the player's wielded items and returns the appropriate configuration symbol. Two-handed weapons are identified by atwo_handedflag. Shields are identified by the Armor class with ashieldflag.Acceptance Criteria
two_handedattributeshieldattribute:unarmedconfigurationSubtasks
WeaponConfigDetectormodule withdetect(player)class methodtwo_handedattribute to Weapon class for two-handed weapon identificationshieldattribute to Armor class for shield identificationtests/unit/weapon_config_detect.featurecovering each of 7 configurations detected correctly from equipment state.tests/integration/for weapon configuration detection on combat entry.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.