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freemo
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221 Open 3 Closed 224 All
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Epic: Core Trait Bug Fixes
Priority/High
State/Verified
Type/Epic
#312 opened 2026-03-16 02:01:13 +00:00 by freemo
Epic: Display & Format Bug Fixes
Priority/Medium
State/Verified
Type/Epic
#311 opened 2026-03-16 02:01:12 +00:00 by freemo
Epic: Area Mapping & Coordinate Bug Fixes
Priority/Medium
State/Verified
Type/Epic
#310 opened 2026-03-16 02:01:11 +00:00 by freemo
Epic: Render Pipeline
Priority/Medium
State/Verified
Type/Epic
#306 opened 2026-03-16 01:59:26 +00:00 by freemo 0 / 4
Epic: Event Projection System
Priority/High
State/Verified
Type/Epic
#302 opened 2026-03-16 01:59:25 +00:00 by freemo 0 / 5
Epic: UI Event Subscription System
Priority/High
State/Verified
Type/Epic
#298 opened 2026-03-16 01:59:23 +00:00 by freemo 0 / 4
Epic: Input Validation Framework
Priority/High
State/Verified
Type/Epic
#291 opened 2026-03-16 01:59:21 +00:00 by freemo 0 / 7
Implement NPC combat AI with configurable difficulty levels
MoSCoW/Could Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#290 opened 2026-03-16 01:50:22 +00:00 by freemo v1.3.0 0 / 17
Implement observer mode for combat spectating
MoSCoW/Could Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#289 opened 2026-03-16 01:50:21 +00:00 by freemo v1.3.0 0 / 14
Implement multi-player combat with shared opponent action point budget
MoSCoW/Could Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#288 opened 2026-03-16 01:50:21 +00:00 by freemo v1.3.0 0 / 14
Epic: Multiplayer Combat
Priority/High
State/Verified
Type/Epic
#287 opened 2026-03-16 01:50:21 +00:00 by freemo
Implement weapon skill level thresholds (1-5-10-15-20) that unlock progressively powerful moves
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#286 opened 2026-03-16 01:50:20 +00:00 by freemo v1.3.0 0 / 14
Implement per-weapon-type combat XP tracking and skill progression
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#285 opened 2026-03-16 01:50:19 +00:00 by freemo v1.3.0 0 / 14
Epic: Combat Progression
Priority/High
State/Verified
Type/Epic
#284 opened 2026-03-16 01:50:19 +00:00 by freemo
Implement compact combat view for narrow terminals (<=120 cols)
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#283 opened 2026-03-16 01:50:18 +00:00 by freemo v1.3.0 0 / 14
Implement action detail screen overlay with Statistics, Pattern, Impact, Notes
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#282 opened 2026-03-16 01:50:18 +00:00 by freemo v1.3.0 0 / 17
Implement combat screen display with body grid visualization and health bars
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#281 opened 2026-03-16 01:50:18 +00:00 by freemo v1.3.0 0 / 17
Epic: Combat UI
Priority/High
State/Verified
Type/Epic
#280 opened 2026-03-16 01:50:18 +00:00 by freemo
Implement empty-hand and unarmed moves: Grab, Push, Punch, Jab, Hook, Uppercut, Kick, Flurry
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#278 opened 2026-03-16 01:50:16 +00:00 by freemo v1.3.0 0 / 14
Implement dual-wield attacks: Dual Cross, Alternating Flurry, Scissor Cut
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#276 opened 2026-03-16 01:50:15 +00:00 by freemo v1.3.0 0 / 12
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