Implement NPC combat AI with configurable difficulty levels #290
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#287 Epic: Multiplayer Combat
aethyr/Aethyr
Reference: aethyr/Aethyr#290
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feat(combat): implement NPC combat AI with difficulty levelsfeature/m4-npc-combat-aiBackground and Context
NPC combatants need an AI system to select combat actions. The AI has configurable difficulty levels that determine how optimally it plays: Easy (random valid actions), Medium (avoids obviously bad moves), Hard (considers opponent telegraphs and optimizes damage), Expert (plays near-optimally).
Expected Behavior
NPCCombatAI selects actions during the Planning phase based on difficulty level, available actions, and opponent state. Difficulty is set per Mobile via the admin commands.
Acceptance Criteria
Subtasks
lib/aethyr/core/combat/npc_combat_ai.rbwith NPCCombatAI classcombat_difficultyattribute to Mobile classtests/unit/npc_combat_ai.featurecovering each difficulty level, valid action selection, telegraph awareness.tests/integration/for NPC combat AI in a PvE fight.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.