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freemo
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freemo
Implement full combat resolution algorithm: shield sweep, attacks, damage application
MoSCoW/Must Have
Points/13
Priority/High
State/Verified
Type/Feature
#272
opened
2026-03-16 01:50:13 +00:00
by
freemo
v1.3.0
0 / 20
Implement delayed action queue with round countdown and automatic execution
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#267
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 17
Implement telegraph display showing all pending delayed actions to opponents
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#266
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 15
Implement action delay property (0-4+ rounds) on combat action data model
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#265
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 15
Implement asynchronous turn submission with configurable 60-second timer
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#263
opened
2026-03-16 01:50:10 +00:00
by
freemo
v1.3.0
0 / 16
Implement 5-phase turn cycle: Planning, Commit, Resolution, Countdown, Grid Update
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#262
opened
2026-03-16 01:50:09 +00:00
by
freemo
v1.3.0
0 / 21
Implement ActionPoint budget system with 3 AP/turn default and per-turn regeneration
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#261
opened
2026-03-16 01:50:09 +00:00
by
freemo
v1.3.0
0 / 15
Implement automatic weapon configuration detection from player equipment state
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#259
opened
2026-03-16 01:50:08 +00:00
by
freemo
v1.3.0
0 / 16
Implement HandTracker with 7 weapon configurations and starting positions
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#258
opened
2026-03-16 01:50:08 +00:00
by
freemo
v1.3.0
0 / 17
Implement body part damage effects — disabled limbs with mechanical consequences
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#256
opened
2026-03-16 01:50:06 +00:00
by
freemo
v1.3.0
0 / 16
Implement BodyPart data model with individual HP pools and lethal zone flags
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#255
opened
2026-03-16 01:50:06 +00:00
by
freemo
v1.3.0
0 / 17
Implement CombatGrid 5x7 data model with cell-based body part mapping
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#254
opened
2026-03-16 01:50:06 +00:00
by
freemo
v1.3.0
0 / 17
Implement personal storage chest with store, retrieve, and storage commands
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#249
opened
2026-03-16 01:41:47 +00:00
by
freemo
v1.3.0
0 / 23
Implement 6 crafting skills with XP tracking
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#247
opened
2026-03-16 01:41:46 +00:00
by
freemo
v1.3.0
0 / 24
Implement 6 quality outcome tiers with stat scaling
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#246
opened
2026-03-16 01:41:46 +00:00
by
freemo
v1.3.0
0 / 19
Implement recipe system
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#245
opened
2026-03-16 01:41:46 +00:00
by
freemo
v1.3.0
0 / 25
Implement Sequence and Wait challenge types
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#244
opened
2026-03-16 01:41:45 +00:00
by
freemo
v1.3.0
0 / 23
Implement Strike and Hold challenge types
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#243
opened
2026-03-16 01:41:45 +00:00
by
freemo
v1.3.0
0 / 22
Implement CraftingMinigame base class with step sequencing, score tracking, and quality calculation
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#242
opened
2026-03-16 01:41:41 +00:00
by
freemo
v1.3.0
0 / 22
Implement personal harvesting mechanics
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#240
opened
2026-03-16 01:41:40 +00:00
by
freemo
v1.3.0
0 / 22
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