Implement Strike and Hold challenge types #243
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#211 Epic: Crafting Minigame Engine
aethyr/Aethyr
Reference: aethyr/Aethyr#243
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feature/m4-strike-hold-challengesImplement Strike and Hold challenge types (#243)Background and Context
The crafting minigame engine uses a variety of challenge types to create an engaging and varied crafting experience. Strike and Hold are two of the four core challenge types that test different aspects of player timing.
Strike challenges simulate the precise moment of action — like striking an anvil at the right moment or adding a reagent at the perfect time. The player must press a key within a narrow timing window. Scoring is based on how close to the center of the window they press.
Hold challenges simulate sustained effort — like maintaining bellows pressure or stirring a mixture. The player must hold a key down for a target duration. Scoring is based on how close to the target duration they hold.
Both challenges inherit from
CraftingChallengeand integrate with theCraftingMinigamestep sequencing system.Expected Behavior
Strike Challenge
max_score.max_score.max_score.Hold Challenge
max_score * (1 - abs(held - target) / target), minimum 0.max_score.Acceptance Criteria
StrikeChallengeclass inherits fromCraftingChallengeand implementspresent,evaluate,max_score, andtimeout.HoldChallengeclass inherits fromCraftingChallengeand implementspresent,evaluate,max_score, andtimeout.CraftingMinigamestep sequencing.Subtasks
StrikeChallengeclass inheriting fromCraftingChallenge.HoldChallengeclass inheriting fromCraftingChallenge.tests/unit/strike_hold_challenges.featurecovering Strike timing tiers, Hold duration accuracy, timeout handling, score boundaries, parameter configuration.tests/integration/for a minigame run using Strike and Hold challenges.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.