Crafting & Resource Economy #200
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Depends on
#209 Epic: Harvesting System
aethyr/Aethyr
#211 Epic: Crafting Minigame Engine
aethyr/Aethyr
#212 Epic: Storage & Trade
aethyr/Aethyr
#213 Epic: Crafting Quality & Skills
aethyr/Aethyr
Reference: aethyr/Aethyr#200
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Scope
Implement the harvesting and crafting system as defined in specification §19. This adds a complete resource gathering, crafting, and quality system with interactive minigames.
Key Components
Articulated End State
Players gather resources from the world and craft items through skill-based minigames. Higher crafting skill produces higher quality items. Devotees can be assigned to gather resources automatically. The crafting economy feeds into combat (equipment), reputation (trade), and progression (XP).
Milestones
Spans v1.3.0 (Game Systems).