Crafting & Resource Economy #200

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opened 2026-03-16 01:33:31 +00:00 by freemo · 0 comments
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Scope

Implement the harvesting and crafting system as defined in specification §19. This adds a complete resource gathering, crafting, and quality system with interactive minigames.

Key Components

  • HarvestNode: Gatherable resource deposits (ore, herbs, timber, fish) with 12 data fields.
  • Personal Harvesting: Higher quality, requires player presence, grants XP. Quality formula based on skill level and focus bonus.
  • Devotee Harvesting: Continuous, lower quality, no XP. Delegated to devotee NPCs.
  • Crafting Minigame: Interactive skill-based crafting sessions with no randomness. 4 challenge types: Strike (timing), Hold (duration), Sequence (key order), Wait (patience). 5-15 steps per recipe.
  • Quality Tiers: 6 tiers — Crude (1-20) → Poor → Standard → Fine → Masterwork → Legendary (96-100).
  • 6 Crafting Skills: Smithing, Alchemy, Leatherworking, Cooking, Enchanting, Woodworking.
  • Storage: Personal storage chest with store/retrieve commands. Devotees auto-deposit.
  • Integration: Connects to Reputation, Skills, Combat, Economy, and World Generation systems.

Articulated End State

Players gather resources from the world and craft items through skill-based minigames. Higher crafting skill produces higher quality items. Devotees can be assigned to gather resources automatically. The crafting economy feeds into combat (equipment), reputation (trade), and progression (XP).

Milestones

Spans v1.3.0 (Game Systems).

## Scope Implement the harvesting and crafting system as defined in specification §19. This adds a complete resource gathering, crafting, and quality system with interactive minigames. ## Key Components - **HarvestNode**: Gatherable resource deposits (ore, herbs, timber, fish) with 12 data fields. - **Personal Harvesting**: Higher quality, requires player presence, grants XP. Quality formula based on skill level and focus bonus. - **Devotee Harvesting**: Continuous, lower quality, no XP. Delegated to devotee NPCs. - **Crafting Minigame**: Interactive skill-based crafting sessions with no randomness. 4 challenge types: Strike (timing), Hold (duration), Sequence (key order), Wait (patience). 5-15 steps per recipe. - **Quality Tiers**: 6 tiers — Crude (1-20) → Poor → Standard → Fine → Masterwork → Legendary (96-100). - **6 Crafting Skills**: Smithing, Alchemy, Leatherworking, Cooking, Enchanting, Woodworking. - **Storage**: Personal storage chest with store/retrieve commands. Devotees auto-deposit. - **Integration**: Connects to Reputation, Skills, Combat, Economy, and World Generation systems. ## Articulated End State Players gather resources from the world and craft items through skill-based minigames. Higher crafting skill produces higher quality items. Devotees can be assigned to gather resources automatically. The crafting economy feeds into combat (equipment), reputation (trade), and progression (XP). ## Milestones Spans v1.3.0 (Game Systems).
freemo self-assigned this 2026-03-16 01:33:31 +00:00
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Reference: aethyr/Aethyr#200
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