This website requires JavaScript.
Explore
Help
Sign in
aethyr
/
Aethyr
Watch
2
Star
0
Fork
You've already forked Aethyr
0
Code
Issues
281
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
Labels
Milestones
New issue
52 Open
13 Closed
65 All
Label
Show archived labels
Use
Alt
+
Click
to exclude labels
All labels
No label
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
Milestone
All milestones
No milestones
Open milestones
v1.0.0
v1.1.0
v1.2.0
v1.3.0
Project
All projects
No project
Author
All authors
Assignee
All assignees
No assignee
freemo
Sort
Relevance
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
52 Open
13 Closed
65 All
Close
Label
Clear labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
Milestone
No milestone
Open milestones
v1.0.0
v1.1.0
v1.2.0
v1.3.0
Projects
Clear projects
Assignee
Clear assignees
No assignee
freemo
Implement NPC combat AI with configurable difficulty levels
MoSCoW/Could Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#290
opened
2026-03-16 01:50:22 +00:00
by
freemo
v1.3.0
0 / 17
Implement multi-player combat with shared opponent action point budget
MoSCoW/Could Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#288
opened
2026-03-16 01:50:21 +00:00
by
freemo
v1.3.0
0 / 14
Implement action detail screen overlay with Statistics, Pattern, Impact, Notes
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#282
opened
2026-03-16 01:50:18 +00:00
by
freemo
v1.3.0
0 / 17
Implement combat screen display with body grid visualization and health bars
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#281
opened
2026-03-16 01:50:18 +00:00
by
freemo
v1.3.0
0 / 17
Implement empty-hand and unarmed moves: Grab, Push, Punch, Jab, Hook, Uppercut, Kick, Flurry
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#278
opened
2026-03-16 01:50:16 +00:00
by
freemo
v1.3.0
0 / 14
Implement telegraph display showing all pending delayed actions to opponents
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#266
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 15
Implement 5-phase turn cycle: Planning, Commit, Resolution, Countdown, Grid Update
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#262
opened
2026-03-16 01:50:09 +00:00
by
freemo
v1.3.0
0 / 21
Implement HandTracker with 7 weapon configurations and starting positions
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#258
opened
2026-03-16 01:50:08 +00:00
by
freemo
v1.3.0
0 / 17
Implement body part damage effects — disabled limbs with mechanical consequences
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#256
opened
2026-03-16 01:50:06 +00:00
by
freemo
v1.3.0
0 / 16
Implement CombatGrid 5x7 data model with cell-based body part mapping
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#254
opened
2026-03-16 01:50:06 +00:00
by
freemo
v1.3.0
0 / 17
Implement basic trade commands with merchant NPCs
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#251
opened
2026-03-16 01:41:48 +00:00
by
freemo
v1.3.0
0 / 24
Implement recipe system
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#245
opened
2026-03-16 01:41:46 +00:00
by
freemo
v1.3.0
0 / 25
Implement Strike and Hold challenge types
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#243
opened
2026-03-16 01:41:45 +00:00
by
freemo
v1.3.0
0 / 22
Implement CraftingMinigame base class with step sequencing, score tracking, and quality calculation
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#242
opened
2026-03-16 01:41:41 +00:00
by
freemo
v1.3.0
0 / 22
Implement personal harvesting mechanics
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#240
opened
2026-03-16 01:41:40 +00:00
by
freemo
v1.3.0
0 / 22
Implement HarvestNode data model with 12 fields
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#239
opened
2026-03-16 01:41:40 +00:00
by
freemo
v1.3.0
0 / 20
Implement Skill Tree Overlay display with ASCII tree visualization and progress indicators
MoSCoW/Must Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#235
opened
2026-03-16 01:40:19 +00:00
by
freemo
v1.3.0
0 / 27
Implement Survival discipline tree: Foraging, Tracking, Navigation → Herbalism, Hunting, Map, Astronomy → Alchemy, Pathfinding
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#233
opened
2026-03-16 01:40:17 +00:00
by
freemo
v1.3.0
0 / 25
Implement SkillTree data structure with SkillNode, prerequisites, tiers, and tree traversal
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#227
opened
2026-03-16 01:40:12 +00:00
by
freemo
v1.3.0
0 / 24
Implement devotee loyalty and morale mechanics with cap based on reputation tier
MoSCoW/Should Have
Points/8
Priority/Medium
State/Verified
Type/Feature
#221
opened
2026-03-16 01:39:32 +00:00
by
freemo
v1.3.0
0 / 29
First
Previous
1
2
3
Next
Last