Implement Skill Tree Overlay display with ASCII tree visualization and progress indicators #235
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#226 Epic: Skill UI & Commands
aethyr/Aethyr
Reference: aethyr/Aethyr#235
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feature/m4-skill-tree-overlay-displayfeat(skills): implement Skill Tree Overlay display with ASCII visualizationBackground and Context
Players need a visual way to explore the skill tree, see their current progress, and identify which skills they can unlock next. The Skill Tree Overlay renders an ASCII representation of the skill tree inside an
OverlayWindow(the existing overlay system used by the MUD's windowed terminal interface).The overlay must handle the full tree structure with up to 32 nodes across 5 disciplines, using box-drawing characters for connections, color coding for state, and progress bars for XP accumulation. Players open the overlay with a
skillscommand and can navigate between disciplines.Expected Behavior
SkillTreeRenderer class at
lib/aethyr/core/skills/skill_tree_renderer.rb:render(skill_tree, player, discipline: nil)— returns an array of strings representing the ASCII tree.disciplineis specified, only render that discipline's sub-tree.disciplineis nil, render an overview showing all 5 discipline roots with their levels.Node Display Format:
[X] Swordplay Lv.3 [████░░░░░░] 4500/40000[ ] Finesse (requires Swordplay 3) ★[—] Martial Arts (requires Kick 5, Grapple 5)★indicator marks nodes the player can currently unlock.Connection Lines using box-drawing characters:
OverlayWindow Integration:
skillscommand opens anOverlayWindowwith the rendered tree.skills combatopens directly to the Combat discipline sub-tree.skills survivalopens to the Survival discipline sub-tree.Color Coding (using ANSI escape codes):
Acceptance Criteria
SkillTreeRendererclass exists atlib/aethyr/core/skills/skill_tree_renderer.rb.renderproduces correct ASCII output for all node states (unlocked, available, locked).skillscommand opens anOverlayWindowwith the tree overview.skills <discipline>opens directly to the specified discipline sub-tree.Subtasks
lib/aethyr/core/skills/skill_tree_renderer.rbwith theSkillTreeRendererclass.[X],[ ],[—]).├──,└──,│).★indicator for currently-unlockable nodes.skillscommand handler that opens theOverlayWindow.skills <discipline>for direct discipline navigation.tests/unit/skill_tree_renderer.featurecovering overview rendering, discipline sub-tree rendering, node state display (unlocked/available/locked), progress bar formatting, box-drawing connections, color coding, unlockable indicator, command handling, scrollability.tests/integration/for Skill tree overlay display and skills command interaction.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.