v1.3.0

Game Systems: implement the major gameplay systems defined in the specification.

Primary Goals:

  • Implement the deterministic combat system with body grid, action points, hand tracking, round-delay telegraph, and 20+ combat actions replacing the current balance-based system
  • Implement the multi-dimensional reputation system with 9 tiers, faction propagation, decay mechanics, and the devotee NPC system
  • Implement the crafting and harvesting system with harvest nodes, devotee-delegated gathering, and interactive crafting minigames
  • Implement any remaining specification features not addressed by earlier milestones

Acceptance Criteria:

  • Combat is fully deterministic: identical inputs produce identical outcomes with no RNG; uses a 5x7 body grid and 3 AP/turn budget
  • Reputation vectors track standing across factions, regions, and individuals with propagation and decay
  • Devotees can be recruited, assigned to harvest/guard/trade tasks, and have loyalty/morale mechanics
  • Players can harvest resources and craft items through interactive minigames that reward player skill
  • Tickets for all game systems are created with full subtasks, acceptance criteria, and BDD scenarios
  • All tests pass at 97% unit coverage threshold
2028-01-15
19% Completed