fix: resolve all CI quality gate failures
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feat(combat): implement 9 shield defensive and offensive moves
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Type/Feature
feat(combat): implement unarmed combat attack actions
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CI / type_check (pull_request) Successful in 3m57s
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Type/Feature
feat(combat): implement CombatAction data model with 19 properties
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Type/Feature
feat: implement thread-safe render queue decoupling events from rendering
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feat: implement auto-resubscription on room changes and combat transitions
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feat: implement ValidationMiddleware at priority 15 for action pipeline
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feat: implement HeadlessRenderer for terminal-free UI testing
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feat: implement DirectionValidator and PlayerOnlineValidator
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feat: implement 16 core event projections for domain events
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feat: implement standardized error message templates
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feat: implement 20 FPS render target with dirty checking optimization
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feat: implement ObjectFinder with ambiguity resolution
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