Implement weapon skill level thresholds (1-5-10-15-20) that unlock progressively powerful moves #286
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#284 Epic: Combat Progression
aethyr/Aethyr
Reference: aethyr/Aethyr#286
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feat(combat): implement skill level thresholds for move unlocksfeature/m4-move-unlocksBackground and Context
Combat actions have skill_requirements. As weapon skill levels increase (thresholds: 1, 5, 10, 15, 20), more powerful moves become available. Basic moves require level 1; advanced moves require level 10-20.
Expected Behavior
CombatActionCatalog filters available actions based on the combatant's skill levels. Only actions whose skill_requirements are met appear in the player's action menu.
Acceptance Criteria
Subtasks
tests/unit/move_unlocks.featurecovering filtered action list by level, progressive unlock, announcement.tests/integration/for move unlocks as player gains combat XP.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.