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freemo
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freemo
Implement observer mode for combat spectating
MoSCoW/Could Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#289
opened
2026-03-16 01:50:21 +00:00
by
freemo
v1.3.0
0 / 14
Implement weapon skill level thresholds (1-5-10-15-20) that unlock progressively powerful moves
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#286
opened
2026-03-16 01:50:20 +00:00
by
freemo
v1.3.0
0 / 14
Implement per-weapon-type combat XP tracking and skill progression
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#285
opened
2026-03-16 01:50:19 +00:00
by
freemo
v1.3.0
0 / 14
Implement compact combat view for narrow terminals (<=120 cols)
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#283
opened
2026-03-16 01:50:18 +00:00
by
freemo
v1.3.0
0 / 14
Implement dual-wield attacks: Dual Cross, Alternating Flurry, Scissor Cut
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#276
opened
2026-03-16 01:50:15 +00:00
by
freemo
v1.3.0
0 / 12
Implement delayed action queue with round countdown and automatic execution
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#267
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 17
Implement action delay property (0-4+ rounds) on combat action data model
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#265
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 15
Implement asynchronous turn submission with configurable 60-second timer
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#263
opened
2026-03-16 01:50:10 +00:00
by
freemo
v1.3.0
0 / 16
Implement ActionPoint budget system with 3 AP/turn default and per-turn regeneration
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#261
opened
2026-03-16 01:50:09 +00:00
by
freemo
v1.3.0
0 / 15
Implement automatic weapon configuration detection from player equipment state
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#259
opened
2026-03-16 01:50:08 +00:00
by
freemo
v1.3.0
0 / 16
Implement BodyPart data model with individual HP pools and lethal zone flags
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#255
opened
2026-03-16 01:50:06 +00:00
by
freemo
v1.3.0
0 / 17
Implement personal storage chest with store, retrieve, and storage commands
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#249
opened
2026-03-16 01:41:47 +00:00
by
freemo
v1.3.0
0 / 23
Implement quality effects on reputation
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#248
opened
2026-03-16 01:41:47 +00:00
by
freemo
v1.3.0
0 / 20
Implement 6 crafting skills with XP tracking
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#247
opened
2026-03-16 01:41:46 +00:00
by
freemo
v1.3.0
0 / 24
Implement 6 quality outcome tiers with stat scaling
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#246
opened
2026-03-16 01:41:46 +00:00
by
freemo
v1.3.0
0 / 19
Implement Sequence and Wait challenge types
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#244
opened
2026-03-16 01:41:45 +00:00
by
freemo
v1.3.0
0 / 23
Implement devotee-delegated harvesting
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#241
opened
2026-03-16 01:41:40 +00:00
by
freemo
v1.3.0
0 / 22
Implement enhanced Inventory Display with equipment details and item quality indicators
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#238
opened
2026-03-16 01:40:21 +00:00
by
freemo
v1.3.0
0 / 30
Implement faction relationship overview and admin commands
MoSCoW/Should Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#237
opened
2026-03-16 01:40:20 +00:00
by
freemo
v1.3.0
0 / 25
Implement Character Sheet display with stats, skills, equipment summary, and reputation overview
MoSCoW/Must Have
Points/5
Priority/Medium
State/Verified
Type/Feature
#236
opened
2026-03-16 01:40:20 +00:00
by
freemo
v1.3.0
0 / 26
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