Implement Sequence and Wait challenge types #244
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#211 Epic: Crafting Minigame Engine
aethyr/Aethyr
Reference: aethyr/Aethyr#244
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feature/m4-sequence-wait-challengesImplement Sequence and Wait challenge types (#244)Background and Context
Sequence and Wait are the remaining two core challenge types for the crafting minigame engine. While Strike and Hold test reflexes and sustained action, Sequence and Wait test memory and patience — two different but equally important aspects of craftsmanship.
Sequence challenges simulate complex multi-step actions — like adding reagents in the right order or performing a series of hammer strikes in a pattern. The player must press a series of keys in the correct order.
Wait challenges simulate patience and timing awareness — like waiting for a forge to reach the right temperature or letting a potion simmer for exactly the right amount of time. The player must press a key after an exact delay from a prompt.
Both challenges inherit from
CraftingChallengeand integrate with theCraftingMinigamestep sequencing system.Expected Behavior
Sequence Challenge
A B C A D).max_score / sequence_lengthpoints.max_score.Wait Challenge
max_score * (1 - abs(actual - target) / target), minimum 0.max_score.Acceptance Criteria
SequenceChallengeclass inherits fromCraftingChallengeand implementspresent,evaluate,max_score, andtimeout.WaitChallengeclass inherits fromCraftingChallengeand implementspresent,evaluate,max_score, andtimeout.CraftingMinigamestep sequencing.Subtasks
SequenceChallengeclass inheriting fromCraftingChallenge.WaitChallengeclass inheriting fromCraftingChallenge.tests/unit/sequence_wait_challenges.featurecovering Sequence partial scoring, wrong key termination, Wait timing accuracy, timeout handling, parameter configuration.tests/integration/for a minigame run using Sequence and Wait challenges.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.