Epic: Crafting Minigame Engine #211
Labels
No labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Blocks
Depends on
#200 Crafting & Resource Economy
aethyr/Aethyr
#242 Implement CraftingMinigame base class with step sequencing, score tracking, and quality calculation
aethyr/Aethyr
#243 Implement Strike and Hold challenge types
aethyr/Aethyr
#244 Implement Sequence and Wait challenge types
aethyr/Aethyr
#245 Implement recipe system
aethyr/Aethyr
Reference: aethyr/Aethyr#211
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Summary
This epic covers the interactive crafting minigame engine that makes crafting an engaging, skill-based activity. It introduces the base minigame class with step sequencing, multiple challenge types (Strike, Hold, Sequence, Wait), and a recipe system that ties ingredients, skills, and minigame sequences together.
Parent Legendary
Child Issues
Acceptance Criteria
conf/recipes.yamland validated at runtime.Definition of Done
This epic is complete when all child issues are merged to
masterand the crafting minigame engine is fully functional with all challenge types and recipe integration.