Implement CraftingMinigame base class with step sequencing, score tracking, and quality calculation #242
Labels
No labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Blocks
#211 Epic: Crafting Minigame Engine
aethyr/Aethyr
Reference: aethyr/Aethyr#242
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Metadata
feature/m4-crafting-minigame-base-classImplement CraftingMinigame base class with step sequencing, score tracking, and quality calculation (#242)Background and Context
The crafting system in Aethyr uses an interactive minigame to determine the quality of crafted items. Rather than a simple click-and-wait mechanic, players engage with a series of timed challenges that test their skill and attention. The
CraftingMinigamebase class is the engine that orchestrates this experience.The base class manages a sequence of 5-15
CraftingChallengesteps. Each step is a mini-challenge (e.g., Strike, Hold, Sequence, Wait) that awards a score based on how well the player performs. The total score is calculated as:sum of step scores / max possible score. This normalized score (0.0 to 1.0) is then mapped to a quality tier percentage (1-100) which determines the final item quality.This is the foundational class that all challenge types plug into. It must be extensible so new challenge types can be added in the future.
Expected Behavior
The
CraftingMinigameclass provides:CraftingChallengestep definitions (5-15 steps). Validates the step count is within range.total_score / max_possible_score * 100to produce a quality percentage (1-100).CraftingChallengeis an abstract base class that specific challenge types inherit from.Acceptance Criteria
CraftingMinigameclass exists and can be initialized with a list of 5-15CraftingChallengestep definitions.quality_scorereturns(total_score / max_possible_score * 100).roundclamped to 1-100.:pending,:in_progress,:completed,:abandoned.CraftingChallengeis an abstract base class with methodspresent,evaluate,max_score, andtimeout.CraftingChallengefor new challenge types.Subtasks
CraftingChallengeabstract base class withpresent,evaluate,max_score, andtimeoutinterface methods.CraftingMinigameclass with initialization, step validation, and state management.(total_score / max_possible_score * 100).roundclamped to 1-100.:pending->:in_progress->:completedor:abandoned.tests/unit/crafting_minigame_base.featurecovering initialization validation, step sequencing, score accumulation, quality calculation, timeout handling, state transitions.tests/integration/for a complete minigame run with mock challenges.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.