This website requires JavaScript.
Explore
Help
Sign in
aethyr
/
Aethyr
Watch
2
Star
0
Fork
You've already forked Aethyr
0
Code
Issues
281
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
Labels
Milestones
New issue
117 Open
18 Closed
135 All
Label
Show archived labels
Use
Alt
+
Click
to exclude labels
All labels
No label
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
Milestone
All milestones
No milestones
Open milestones
v1.0.0
v1.1.0
v1.2.0
v1.3.0
Project
All projects
No project
Author
All authors
Assignee
All assignees
No assignee
freemo
Sort
Relevance
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
117 Open
18 Closed
135 All
Close
Label
Clear labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
Milestone
No milestone
Open milestones
v1.0.0
v1.1.0
v1.2.0
v1.3.0
Projects
Clear projects
Assignee
Clear assignees
No assignee
freemo
Epic: Core Trait Bug Fixes
Priority/High
State/Verified
Type/Epic
#312
opened
2026-03-16 02:01:13 +00:00
by
freemo
Epic: Event Projection System
Priority/High
State/Verified
Type/Epic
#302
opened
2026-03-16 01:59:25 +00:00
by
freemo
0 / 5
Epic: UI Event Subscription System
Priority/High
State/Verified
Type/Epic
#298
opened
2026-03-16 01:59:23 +00:00
by
freemo
0 / 4
Epic: Input Validation Framework
Priority/High
State/Verified
Type/Epic
#291
opened
2026-03-16 01:59:21 +00:00
by
freemo
0 / 7
Epic: Multiplayer Combat
Priority/High
State/Verified
Type/Epic
#287
opened
2026-03-16 01:50:21 +00:00
by
freemo
Epic: Combat Progression
Priority/High
State/Verified
Type/Epic
#284
opened
2026-03-16 01:50:19 +00:00
by
freemo
Epic: Combat UI
Priority/High
State/Verified
Type/Epic
#280
opened
2026-03-16 01:50:18 +00:00
by
freemo
Epic: Combat Action Catalog
Priority/High
State/Verified
Type/Epic
#273
opened
2026-03-16 01:50:15 +00:00
by
freemo
Implement full combat resolution algorithm: shield sweep, attacks, damage application
MoSCoW/Must Have
Points/13
Priority/High
State/Verified
Type/Feature
#272
opened
2026-03-16 01:50:13 +00:00
by
freemo
v1.3.0
0 / 20
Epic: Combat Resolution Engine
Priority/High
State/Verified
Type/Epic
#268
opened
2026-03-16 01:50:12 +00:00
by
freemo
Implement delayed action queue with round countdown and automatic execution
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#267
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 17
Implement telegraph display showing all pending delayed actions to opponents
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#266
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 15
Implement action delay property (0-4+ rounds) on combat action data model
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#265
opened
2026-03-16 01:50:11 +00:00
by
freemo
v1.3.0
0 / 15
Epic: Round-Delay Telegraph System
Priority/High
State/Verified
Type/Epic
#264
opened
2026-03-16 01:50:10 +00:00
by
freemo
Implement asynchronous turn submission with configurable 60-second timer
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#263
opened
2026-03-16 01:50:10 +00:00
by
freemo
v1.3.0
0 / 16
Implement 5-phase turn cycle: Planning, Commit, Resolution, Countdown, Grid Update
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#262
opened
2026-03-16 01:50:09 +00:00
by
freemo
v1.3.0
0 / 21
Implement ActionPoint budget system with 3 AP/turn default and per-turn regeneration
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#261
opened
2026-03-16 01:50:09 +00:00
by
freemo
v1.3.0
0 / 15
Epic: Action Point & Turn System
Priority/High
State/Verified
Type/Epic
#260
opened
2026-03-16 01:50:09 +00:00
by
freemo
Implement automatic weapon configuration detection from player equipment state
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#259
opened
2026-03-16 01:50:08 +00:00
by
freemo
v1.3.0
0 / 16
Implement HandTracker with 7 weapon configurations and starting positions
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#258
opened
2026-03-16 01:50:08 +00:00
by
freemo
v1.3.0
0 / 17
First
Previous
1
2
3
4
5
...
Next
Last