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freemo
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117 Open 18 Closed 135 All
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Epic: Core Trait Bug Fixes
Priority/High
State/Verified
Type/Epic
#312 opened 2026-03-16 02:01:13 +00:00 by freemo
Epic: Event Projection System
Priority/High
State/Verified
Type/Epic
#302 opened 2026-03-16 01:59:25 +00:00 by freemo 0 / 5
Epic: UI Event Subscription System
Priority/High
State/Verified
Type/Epic
#298 opened 2026-03-16 01:59:23 +00:00 by freemo 0 / 4
Epic: Input Validation Framework
Priority/High
State/Verified
Type/Epic
#291 opened 2026-03-16 01:59:21 +00:00 by freemo 0 / 7
Epic: Multiplayer Combat
Priority/High
State/Verified
Type/Epic
#287 opened 2026-03-16 01:50:21 +00:00 by freemo
Epic: Combat Progression
Priority/High
State/Verified
Type/Epic
#284 opened 2026-03-16 01:50:19 +00:00 by freemo
Epic: Combat UI
Priority/High
State/Verified
Type/Epic
#280 opened 2026-03-16 01:50:18 +00:00 by freemo
Epic: Combat Action Catalog
Priority/High
State/Verified
Type/Epic
#273 opened 2026-03-16 01:50:15 +00:00 by freemo
Implement full combat resolution algorithm: shield sweep, attacks, damage application
MoSCoW/Must Have
Points/13
Priority/High
State/Verified
Type/Feature
#272 opened 2026-03-16 01:50:13 +00:00 by freemo v1.3.0 0 / 20
Epic: Combat Resolution Engine
Priority/High
State/Verified
Type/Epic
#268 opened 2026-03-16 01:50:12 +00:00 by freemo
Implement delayed action queue with round countdown and automatic execution
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#267 opened 2026-03-16 01:50:11 +00:00 by freemo v1.3.0 0 / 17
Implement telegraph display showing all pending delayed actions to opponents
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#266 opened 2026-03-16 01:50:11 +00:00 by freemo v1.3.0 0 / 15
Implement action delay property (0-4+ rounds) on combat action data model
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#265 opened 2026-03-16 01:50:11 +00:00 by freemo v1.3.0 0 / 15
Epic: Round-Delay Telegraph System
Priority/High
State/Verified
Type/Epic
#264 opened 2026-03-16 01:50:10 +00:00 by freemo
Implement asynchronous turn submission with configurable 60-second timer
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#263 opened 2026-03-16 01:50:10 +00:00 by freemo v1.3.0 0 / 16
Implement 5-phase turn cycle: Planning, Commit, Resolution, Countdown, Grid Update
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#262 opened 2026-03-16 01:50:09 +00:00 by freemo v1.3.0 0 / 21
Implement ActionPoint budget system with 3 AP/turn default and per-turn regeneration
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#261 opened 2026-03-16 01:50:09 +00:00 by freemo v1.3.0 0 / 15
Epic: Action Point & Turn System
Priority/High
State/Verified
Type/Epic
#260 opened 2026-03-16 01:50:09 +00:00 by freemo
Implement automatic weapon configuration detection from player equipment state
MoSCoW/Must Have
Points/5
Priority/High
State/Verified
Type/Feature
#259 opened 2026-03-16 01:50:08 +00:00 by freemo v1.3.0 0 / 16
Implement HandTracker with 7 weapon configurations and starting positions
MoSCoW/Must Have
Points/8
Priority/High
State/Verified
Type/Feature
#258 opened 2026-03-16 01:50:08 +00:00 by freemo v1.3.0 0 / 17
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