Implement asynchronous turn submission with configurable 60-second timer #263
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#260 Epic: Action Point & Turn System
aethyr/Aethyr
Reference: aethyr/Aethyr#263
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feat(combat): implement async turn submission with timerfeature/m4-async-turnsBackground and Context
In an MMO context, players need time to plan their turns. A configurable timer (default 60 seconds) allows asynchronous submission. If a player doesn't submit by the deadline, their turn is auto-submitted with a default defensive action.
Expected Behavior
TurnTimer manages per-combatant submission deadlines. When the timer expires, a default action (stance-appropriate block or dodge) is auto-submitted. NPCs submit immediately based on AI.
Acceptance Criteria
Subtasks
lib/aethyr/core/combat/turn_timer.rbwith TurnTimer classtests/unit/async_turns.featurecovering turn timer expiry, auto-submit on timeout, timer cancellation on manual submit.tests/integration/for turn timer behavior in live combat.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.