Implement per-weapon-type combat XP tracking and skill progression #285
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#284 Epic: Combat Progression
aethyr/Aethyr
Reference: aethyr/Aethyr#285
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feat(combat): implement per-weapon-type combat XP trackingfeature/m4-combat-xpBackground and Context
Using a weapon type in combat grants XP in that weapon's skill. 8 weapon skills map to the Combat discipline tree: Swordplay, Shield, Unarmed, and their sub-branches.
Expected Behavior
After each combat round, XP is awarded based on actions used. XP accumulates per weapon type. Level thresholds follow the 10,000 XP/level standard.
Acceptance Criteria
Subtasks
tests/unit/combat_xp.featurecovering XP gain per action, weapon type mapping, level threshold.tests/integration/for XP gain after combat rounds.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.