Epic: Harvesting System #209
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#200 Crafting & Resource Economy
aethyr/Aethyr
#239 Implement HarvestNode data model with 12 fields
aethyr/Aethyr
#240 Implement personal harvesting mechanics
aethyr/Aethyr
#241 Implement devotee-delegated harvesting
aethyr/Aethyr
Reference: aethyr/Aethyr#209
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Summary
This epic covers the complete harvesting system for the Crafting & Resource Economy. It introduces harvestable resource nodes throughout the game world, personal harvesting mechanics with skill-based quality outcomes, and devotee-delegated harvesting for passive resource gathering.
Parent Legendary
Child Issues
Acceptance Criteria
Definition of Done
This epic is complete when all child issues are merged to
masterand the harvesting system is fully functional end-to-end.