Epic: Harvesting System #209

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opened 2026-03-16 01:36:36 +00:00 by freemo · 0 comments
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Summary

This epic covers the complete harvesting system for the Crafting & Resource Economy. It introduces harvestable resource nodes throughout the game world, personal harvesting mechanics with skill-based quality outcomes, and devotee-delegated harvesting for passive resource gathering.

Parent Legendary

  • Legendary: Crafting & Resource Economy (#200)

Child Issues

  • #239 — Implement HarvestNode data model with 12 fields
  • #240 — Implement personal harvesting mechanics
  • #241 — Implement devotee-delegated harvesting

Acceptance Criteria

  • Players can discover and harvest resource nodes in the game world.
  • Harvesting uses a skill check and produces quality-variable resources.
  • Resource nodes deplete and respawn on a timer.
  • Devotees can be assigned to harvest in the background at reduced quality.
  • All harvested resources integrate with the storage and crafting systems.

Definition of Done

This epic is complete when all child issues are merged to master and the harvesting system is fully functional end-to-end.

## Summary This epic covers the complete harvesting system for the Crafting & Resource Economy. It introduces harvestable resource nodes throughout the game world, personal harvesting mechanics with skill-based quality outcomes, and devotee-delegated harvesting for passive resource gathering. ## Parent Legendary - Legendary: Crafting & Resource Economy (#200) ## Child Issues - [ ] #239 — Implement HarvestNode data model with 12 fields - [ ] #240 — Implement personal harvesting mechanics - [ ] #241 — Implement devotee-delegated harvesting ## Acceptance Criteria - Players can discover and harvest resource nodes in the game world. - Harvesting uses a skill check and produces quality-variable resources. - Resource nodes deplete and respawn on a timer. - Devotees can be assigned to harvest in the background at reduced quality. - All harvested resources integrate with the storage and crafting systems. ## Definition of Done This epic is complete when all child issues are merged to `master` and the harvesting system is fully functional end-to-end.
freemo self-assigned this 2026-03-16 01:36:36 +00:00
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Reference: aethyr/Aethyr#209
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