Epic: Cross-tile room connectivity #25

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opened 2026-03-14 23:53:09 +00:00 by freemo · 0 comments
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Background

Rooms are only connected within the same tile. Tile boundaries are walls, fragmenting the world into disconnected islands.

Demonstrable Outcome

A boundary-stitching pass after tile processing creates exits between rooms at adjacent tile edges, producing a seamless connected world.

Acceptance Criteria

  • Boundary-stitching algorithm implemented in the generator
  • Rooms at tile edges have exits to adjacent-tile rooms
  • Unit tests verify cross-tile connections
  • Integration test verifies world connectivity
## Background Rooms are only connected within the same tile. Tile boundaries are walls, fragmenting the world into disconnected islands. ## Demonstrable Outcome A boundary-stitching pass after tile processing creates exits between rooms at adjacent tile edges, producing a seamless connected world. ## Acceptance Criteria - [ ] Boundary-stitching algorithm implemented in the generator - [ ] Rooms at tile edges have exits to adjacent-tile rooms - [ ] Unit tests verify cross-tile connections - [ ] Integration test verifies world connectivity
freemo self-assigned this 2026-03-15 04:25:22 +00:00
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Reference: aethyr/Aethyr#25
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