Epic: Cross-tile room connectivity #25
Labels
No labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Reference: aethyr/Aethyr#25
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Background
Rooms are only connected within the same tile. Tile boundaries are walls, fragmenting the world into disconnected islands.
Demonstrable Outcome
A boundary-stitching pass after tile processing creates exits between rooms at adjacent tile edges, producing a seamless connected world.
Acceptance Criteria