Add integration test for cross-tile world connectivity #55
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#25 Epic: Cross-tile room connectivity
aethyr/Aethyr
Reference: aethyr/Aethyr#55
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test(worldgen): add cross-tile connectivity integration testfeature/m3-cross-tileBackground and Context
No integration tests verify that rooms at tile boundaries connect correctly to rooms in adjacent tiles. Cross-tile connectivity is fundamental to world generation and must be validated to ensure players can move seamlessly between tile regions.
Expected Behavior
An integration test feature file exists that generates rooms from two or more adjacent tile regions and verifies that boundary rooms have properly connected exits pointing to rooms in the neighboring tile, with bidirectional connectivity confirmed.
Acceptance Criteria
Subtasks
tests/integration/verifying player movement across tile boundariestests/unit/cross_tile_connectivity.featurecovering tile boundary exit validation, bidirectional connectivity, and missing-exit edge cases.tests/integration/for cross-tile world connectivity.bundle exec rake unit_profileand verify no performance regressions for world generation and tile connectivity.bundle exec rake unit. If coverage is <85% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=85%. Only mark this as complete once coverage is >=85%, if not repeat this task as many times as is needed until coverage reaches >=85%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.