Complete World Generation System #14
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#24 Epic: Expand terrain type system
aethyr/Aethyr
#25 Epic: Cross-tile room connectivity
aethyr/Aethyr
#26 Epic: Configurable world generation parameters
aethyr/Aethyr
#27 Epic: Room description diversity
aethyr/Aethyr
#28 Epic: Runtime world management admin commands
aethyr/Aethyr
#310 Epic: Area Mapping & Coordinate Bug Fixes
aethyr/Aethyr
Reference: aethyr/Aethyr#14
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Background and Context
The WorldCoverGenerator was introduced in commits
920645f9and98a549ea(May-June 2025) to generate real-world terrain from ESA WorldCover satellite data. The core pipeline (download, process, create rooms, connect rooms) works, but the generated world has significant gaps.Current state: 825-line generator with 5-stage concurrent pipeline, 196 cached GeoTIFF tiles, unit tests. However: only 3 of 8 needed terrain types are mapped, MAX_TILES=1 hard-coded, no cross-tile connectivity (world is fragmented), identical room descriptions per terrain per thread, no runtime regeneration commands, no configurable parameters.
Expected Behavior (End State)
The world generator produces a seamless, diverse, connected world with:
Acceptance Criteria
aworldgenandaworldstatsare functional