Implement Martial Arts terminal branch requiring Kick 5 and Grapple 5 #232
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#224 Epic: Combat Discipline Tree
aethyr/Aethyr
Reference: aethyr/Aethyr#232
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feature/m4-martial-arts-terminal-branchfeat(skills): implement Martial Arts terminal branch requiring Kick 5 and Grapple 5Background and Context
Martial Arts is the terminal (capstone) node in the Combat discipline tree. It represents the pinnacle of unarmed combat mastery, requiring a player to have achieved high proficiency in both Kick and Grapple — the two tier-2 branches of the Unarmed specialization. This convergence node requires multiple prerequisites, making it the first multi-prerequisite node in the tree.
The Martial Arts node demonstrates the system's ability to handle nodes that depend on multiple prerequisites at specific levels. This pattern will be reused in other discipline trees for their own terminal/convergence nodes.
Expected Behavior
YAML Definition added to
conf/skill_trees.yaml:Multi-Prerequisite Validation:
check_unlockable(player)must verify BOTH prerequisites are met (Kick >= 5 AND Grapple >= 5).Tree Structure:
children_of("kick")should include Martial Arts.children_of("grapple")should include Martial Arts.list_by_discipline(:combat)returns 10 nodes across tiers 0-3.Full Combat Tree Hierarchy:
Acceptance Criteria
conf/skill_trees.yamlat tier 3.kickat level 5 ANDgrappleat level 5.check_unlockableonly lists Martial Arts when BOTH prerequisites are met.children_of("kick")includes Martial Arts.children_of("grapple")includes Martial Arts.list_by_discipline(:combat)returns 10 nodes across 4 tiers (0-3).validate!passes with the complete combat tree.Subtasks
conf/skill_trees.yamlunder combat terminal.check_unlockablehandles multi-prerequisite AND logic correctly.children_of("kick")andchildren_of("grapple")both include Martial Arts.validate!on the complete combat tree.tests/unit/martial_arts_terminal.featurecovering multi-prerequisite AND logic, partial prerequisite failure, both prerequisites met, children_of for kick and grapple, full combat tree enumeration, tree validation.tests/integration/for Martial Arts terminal node with multi-prerequisite validation.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.