Implement Combat discipline branches: Swordplay, Shield, Unarmed with prerequisite chains #230
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#224 Epic: Combat Discipline Tree
aethyr/Aethyr
Reference: aethyr/Aethyr#230
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feature/m4-combat-discipline-branchesfeat(skills): implement Combat discipline branches with prerequisite chainsBackground and Context
The Combat discipline is the first fully fleshed-out skill tree in Aethyr. It branches from the Combat root node into three primary specializations: Swordplay (blade-based combat techniques), Shield (defensive blocking and bashing), and Unarmed (hand-to-hand fighting). Each of these tier-1 branches requires the player to have reached at least level 1 in the Combat root skill.
These branches form the foundation of the Combat sub-tree and serve as prerequisites for the tier-2 advanced specializations defined in a subsequent issue. The node definitions must be added to
conf/skill_trees.yamlunder the combat discipline section.Expected Behavior
YAML Definitions added to
conf/skill_trees.yamlunder thecombatdiscipline:Prerequisite Validation:
check_unlockable(player)should only list Swordplay, Shield, or Unarmed if the player has Combat >= level 1.children_of("combat")should return Swordplay, Shield, Unarmed.Tree Integrity:
SkillTree#validate!should pass with no errors.list_by_discipline(:combat)should return Combat (tier 0), Swordplay (tier 1), Shield (tier 1), Unarmed (tier 1).Acceptance Criteria
conf/skill_trees.yaml.combatat level 1 as a prerequisite.tier: 1under thecombatdiscipline.SkillTreeLoader.loadcorrectly parses and creates all 3 branch nodes.check_unlockablecorrectly gates branches behind Combat level 1.children_of("combat")returns all 3 branches.list_by_discipline(:combat)returns 4 nodes (root + 3 branches) sorted by tier.validate!passes with all combat nodes loaded.Subtasks
conf/skill_trees.yamlunder the combat discipline.conf/skill_trees.yamlunder the combat discipline.conf/skill_trees.yamlunder the combat discipline.SkillTreeLoaderif needed to handle nested branch definitions in YAML.check_unlockablecorrectly evaluates Combat level 1 prerequisite.children_of("combat")returns Swordplay, Shield, Unarmed.list_by_discipline(:combat)returns sorted results.validate!on the loaded tree and confirm no errors.tests/unit/combat_branches.featurecovering branch loading from YAML, prerequisite gating for Combat level 1, children_of traversal, discipline listing with tier sort, tree validation.tests/integration/for Combat discipline branch loading and prerequisite validation.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.