Implement DevoteeNPC data model — name, specialty, skill_level, assignment, loyalty, morale #219
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#203 Epic: Devotee System
aethyr/Aethyr
Reference: aethyr/Aethyr#219
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feature/m4-devotee-npc-data-modelImplement DevoteeNPC data model — name, specialty, skill_level, assignment, loyalty, morale (#219)Background and Context
The Devotee system allows players with high reputation to recruit NPC followers. Each devotee is a persistent companion with their own attributes that affect their usefulness and determine whether they remain loyal.
The
DevoteeNPCclass extendsMobile(the base NPC class) with devotee-specific fields. A devotee has a specialty that determines what tasks they can perform, a skill level that determines how well they perform, a current assignment, and loyalty/morale stats that fluctuate based on player actions.Devotees are stored in
player.info["devotees"]as an array of serialized DevoteeNPC objects. This allows devotees to persist across sessions and be loaded when the player logs in.Expected Behavior
DevoteeNPCextendsMobilewith additional fields:specialty: One of:harvest,:guard,:trade,:craftskill_level: Integer 1-10, determines effectiveness at their specialtyassignment: Current task (string or nil if idle)loyalty: Integer 0-100, starts at 50morale: Integer 0-100, starts at 50DevoteeNPC.new(name:, specialty:, skill_level: 1)creates a new devotee with default loyalty (50) and morale (50).to_hashserializes all devotee fields for persistence.DevoteeNPC.from_hash(data)reconstructs a devotee from serialized data.player.info["devotees"]as an array of hashes.loyaltyandmoraleare clamped to 0-100.idle?returns true ifassignmentis nil.Acceptance Criteria
DevoteeNPCclass exists inlib/aethyr/core/reputation/devotee_npc.rb.Mobilewith specialty, skill_level, assignment, loyalty, and morale fields.specialtyis validated to be one of:harvest,:guard,:trade,:craft.skill_levelis clamped to 1-10.loyaltyandmoraleare clamped to 0-100 with default of 50.to_hashandDevoteeNPC.from_hashround-trip correctly.idle?returns true when assignment is nil.player.info["devotees"].Subtasks
lib/aethyr/core/reputation/devotee_npc.rbwith theDevoteeNPCclass.to_hashserialization.DevoteeNPC.from_hashdeserialization.idle?method.player.info["devotees"].tests/unit/devotee_npc.featurecovering initialization, field validation, clamping, serialization round-trip, idle detection, and persistence.tests/integration/for devotee creation, persistence across save/load, and interaction with player info.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.