Implement reputation propagation — allied factions +50%, rival factions -30%, parent region +25%, sub-regions +10%, individual-to-faction +15% #216
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#202 Epic: Reputation Mechanics
aethyr/Aethyr
Reference: aethyr/Aethyr#216
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feature/m4-reputation-propagationImplement reputation propagation — allied factions +50%, rival factions -30%, parent region +25%, sub-regions +10%, individual-to-faction +15% (#216)Background and Context
In a living world, reputation with one entity should affect standing with related entities. Helping the Merchant Guild should improve standing with their allies and hurt standing with their rivals. Gaining favor in a capital city should provide a smaller boost in nearby towns. This is the reputation propagation system.
When a player's reputation changes with any entity, the system cascades proportional changes through the faction relationship graph. The relationships between factions are defined in
conf/factions.yaml, which specifies allies, rivals, parent regions, and sub-regions for each faction or settlement.Propagation is capped at 2 degrees of separation to prevent infinite cascades and keep the system predictable. The propagation percentages are:
Expected Behavior
modify_reputation(entity, delta)is called, after the primary change is applied, the propagation system fires.conf/factions.yaml.:reputation_changedevents but are tagged aspropagated: true.Acceptance Criteria
conf/factions.yamlstructure is defined with allies, rivals, parent_region, sub_regions fields.propagated: truein events.Subtasks
conf/factions.yamlwith sample faction relationship data.lib/aethyr/core/reputation/reputation_propagation.rbwith the propagation engine.conf/factions.yaml.:reputation_changedWisper event to trigger propagation.propagated: true.tests/unit/reputation_propagation.featurecovering all propagation percentages, 2-degree cap, inverted rival propagation, clamping, and event tagging.tests/integration/for end-to-end propagation through a multi-faction relationship graph.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.