Port PlayerConnection to EventMachine connection handler #90
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#88 Epic: EventMachine Network Migration
aethyr/Aethyr
Reference: aethyr/Aethyr#90
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Metadata
feat(server): port PlayerConnection to EventMachinefeature/m1-eventmachine-migrationBackground and Context
PlayerConnectioncurrently manages raw TCP sockets with manual read buffering.With EventMachine, connections are modeled as
EventMachine::Connectionsubclassesthat receive
receive_data,post_init, andunbindcallbacks.Expected Behavior
PlayerConnectionincludes or wrapsEventMachine::Connectionpost_inithandles connection setup and telnet negotiationreceive_data(data)replaces manual socket readingunbindhandles disconnection cleanupsend_datainstead of direct socket writesAcceptance Criteria
post_initreceive_dataunbindSubtasks
post_initreceive_dataunbindsend_dataDefinition of Done
This issue is complete when:
Commit Message in Metadata exactly.
master, reviewed, and merged.