Implement shield sweep blocking — shield traces path and blocks intersecting strikes #271
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#268 Epic: Combat Resolution Engine
aethyr/Aethyr
Reference: aethyr/Aethyr#271
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feat(combat): implement shield sweep blocking systemfeature/m4-shield-sweepBackground and Context
Shield actions trace a path across the body grid. Any attack strike that targets a cell along the shield's path is blocked. Shield sweeps are resolved BEFORE attacks in the Resolution phase. The shield's path is defined by its pattern (array of cells it covers).
Expected Behavior
Shield sweep actions define a path of cells. During resolution, the shield path is calculated first. Then each attack strike is checked against the shield path. If a strike's target cell is on the shield path, it is blocked.
Acceptance Criteria
Subtasks
resolve_shields(shield_actions)returning a set of covered cellstests/unit/shield_sweep.featurecovering shield path calculation, strike interception, multi-strike blocking, shield-before-attack ordering.tests/integration/for shield blocking attacks in combat.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.