Create EventSourceService with unified ES emission logic #160

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opened 2026-03-15 23:08:35 +00:00 by freemo · 0 comments
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Metadata

  • Commit Message: feat(event-sourcing): create EventSourceService for centralized ES command emission
  • Branch: feature/m1-event-source-service

Background and Context

ES commands are emitted inline in Manager#add_player, Manager#create_object, Manager#delete_object, Manager#set_password, GameObject#long_desc=, GameObject#container=, GameObject#update_attributes, StorageMachine#save_player, StorageMachine#set_password, StorageMachine#store_object, and StorageMachine#delete_object. Each has its own copy of the guard-check-rescue boilerplate. A centralized EventSourceService eliminates this duplication.

Acceptance Criteria

  • EventSourceService class exists in lib/aethyr/core/event_sourcing/
  • Provides emit(*commands) method with guard check, retry, and rescue
  • Provides emit_if_new(aggregate_id, *commands) for create-if-absent patterns
  • Respects ServerConfig[:es_write_mode]
  • Logs failures at Logger::Medium

Subtasks

  • Create EventSourceService class with emit and emit_if_new methods
  • Implement write-mode-aware guard logic (:off skips, :secondary logs failures, etc.)
  • Implement unified error handling and logging
  • Tests (Cucumber): Scenario for successful emission
  • Tests (Cucumber): Scenario for emission when ES is disabled (:off mode)
  • Tests (Cucumber): Scenario for emission failure handling in :secondary mode
  • Run bundle exec rake unit, fix any failures
  • Docs: Update YARD comments on affected classes and methods. Update relevant Docusaurus documentation pages if applicable.
  • Tests (Cucumber Integration): Add integration feature in tests/integration/ verifying EventSourceService emits events correctly for core game actions.
  • Tests (Profiling): Run bundle exec rake unit_profile and verify no performance regressions.
  • Quality: Verify coverage >=97% via bundle exec rake unit. If coverage is <97% then review the current unit test coverage report at build/tests/unit/coverage/ and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerun bundle exec rake unit to verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.
  • Quality: Run bundle exec rake (default task: unit tests with coverage) and bundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.

Definition of Done

This issue is complete when:

  • All subtasks above are completed and checked off.
  • A Git commit is created where the first line of the commit message matches the Commit Message in Metadata exactly, followed by a blank line, then additional lines providing relevant details about the implementation.
  • The commit is pushed to the remote on the branch matching the Branch in Metadata exactly.
  • The commit is submitted as a pull request to master, reviewed, and merged before this issue is marked done.
## Metadata - **Commit Message:** `feat(event-sourcing): create EventSourceService for centralized ES command emission` - **Branch:** `feature/m1-event-source-service` ## Background and Context ES commands are emitted inline in `Manager#add_player`, `Manager#create_object`, `Manager#delete_object`, `Manager#set_password`, `GameObject#long_desc=`, `GameObject#container=`, `GameObject#update_attributes`, `StorageMachine#save_player`, `StorageMachine#set_password`, `StorageMachine#store_object`, and `StorageMachine#delete_object`. Each has its own copy of the guard-check-rescue boilerplate. A centralized `EventSourceService` eliminates this duplication. ## Acceptance Criteria - `EventSourceService` class exists in `lib/aethyr/core/event_sourcing/` - Provides `emit(*commands)` method with guard check, retry, and rescue - Provides `emit_if_new(aggregate_id, *commands)` for create-if-absent patterns - Respects `ServerConfig[:es_write_mode]` - Logs failures at `Logger::Medium` ## Subtasks - [ ] Create `EventSourceService` class with `emit` and `emit_if_new` methods - [ ] Implement write-mode-aware guard logic (`:off` skips, `:secondary` logs failures, etc.) - [ ] Implement unified error handling and logging - [ ] Tests (Cucumber): Scenario for successful emission - [ ] Tests (Cucumber): Scenario for emission when ES is disabled (`:off` mode) - [ ] Tests (Cucumber): Scenario for emission failure handling in `:secondary` mode - [ ] Run `bundle exec rake unit`, fix any failures - [ ] Docs: Update YARD comments on affected classes and methods. Update relevant Docusaurus documentation pages if applicable. - [ ] Tests (Cucumber Integration): Add integration feature in `tests/integration/` verifying EventSourceService emits events correctly for core game actions. - [ ] Tests (Profiling): Run `bundle exec rake unit_profile` and verify no performance regressions. - [ ] Quality: Verify coverage >=97% via `bundle exec rake unit`. If coverage is <97% then review the current unit test coverage report at `build/tests/unit/coverage/` and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerun `bundle exec rake unit` to verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%. - [ ] Quality: Run `bundle exec rake` (default task: unit tests with coverage) and `bundle exec rake integration`, fix any errors if needed ensuring both pass across **entire** code base, do not ignore any failure even if it seems unrelated to this commit, fix it. ## Definition of Done This issue is complete when: - All subtasks above are completed and checked off. - A Git commit is created where the **first line** of the commit message matches the Commit Message in Metadata exactly, followed by a blank line, then additional lines providing relevant details about the implementation. - The commit is pushed to the remote on the branch matching the **Branch** in Metadata exactly. - The commit is submitted as a **pull request** to `master`, reviewed, and **merged** before this issue is marked done.
freemo added this to the v1.0.0 milestone 2026-03-15 23:19:43 +00:00
freemo self-assigned this 2026-03-16 01:27:04 +00:00
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Reference: aethyr/Aethyr#160
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