Update ESA code-to-terrain mapping in world cover generator #53
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#24 Epic: Expand terrain type system
aethyr/Aethyr
Reference: aethyr/Aethyr#53
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feat(worldgen): update ESA code-to-terrain mappingfeature/m3-terrain-typesBackground and Context
The world cover generator in
lib/aethyr/core/util/world_cover_generator.rbmaps ESA WorldCover GeoTIFF pixel values to terrain types. With the addition of FOREST, OCEAN, and DESERT terrain types (issue #52), the generator's mapping table must be updated to use these new types instead of defaulting everything to GRASSLAND.Expected Behavior
The world cover generator maps ESA codes to terrain types per the specification:
Acceptance Criteria
Subtasks
lib/aethyr/core/util/world_cover_generator.rbtests/unit/world_cover_mapping.featurecovering: each ESA code maps to the correct terrain type, unknown codes have a sensible defaultbundle exec rake unit_profileand verify no performance regressions in world generationbundle exec rake unit. If coverage is <85% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=85%. Only mark this as complete once coverage is >=85%, if not repeat this task as many times as is needed until coverage reaches >=85%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.