Emit attribute update events from combat damage #43
Labels
No labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Blocks
#20 Epic: Integrate event sourcing into game actions
aethyr/Aethyr
Reference: aethyr/Aethyr#43
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Metadata
feat(event-sourcing): emit attribute events from combat damage processingfeature/m1-v12-combat-eventsBackground
Combat actions modify health via
take_damagebut do not emitGameObjectAttributeUpdatedevents.Expected Behavior
When event sourcing is enabled,
LivingObject#take_damageemitsUpdateGameObjectAttributecommands for health changes.Acceptance Criteria
take_damageemits attribute update events for health stat changesevent_sourcing_enabledcheckSubtasks
LivingObject#take_damageor viainfo.stats.healthsetterbundle exec rake unit, fix any errorsDefinition of Done
This issue is complete when all subtasks are done, commit created on the specified branch, PR submitted and merged.