Emit movement events from Manager when event sourcing is enabled #40
Labels
No labels
Blocked
Duplicate
MoSCoW/Could Have
MoSCoW/Must Have
MoSCoW/Should Have
Points/1
Points/13
Points/2
Points/21
Points/3
Points/5
Points/8
Priority/Backlog
Priority/Critical
Priority/High
Priority/Low
Priority/Medium
State/Completed
State/In progress
State/In review
State/Paused
State/Unverified
State/Verified
State/Wont Do
Type/Bug
Type/Epic
Type/Feature
Type/Legendary
Type/Task
Type/Testing
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Blocks
#20 Epic: Integrate event sourcing into game actions
aethyr/Aethyr
Reference: aethyr/Aethyr#40
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Metadata
feat(event-sourcing): emit container change events on player movementfeature/m1-v12-movement-eventsBackground
Movement actions change a player's
@container(the room they're in) but do not emitGameObjectContainerUpdatedevents through the event sourcing system.Expected Behavior
When
event_sourcing_enabledis true, the Manager's container-change path emitsUpdateGameObjectContainercommands for player movement.Acceptance Criteria
ManagerorGameObject#container=emitsUpdateGameObjectContaineron container changeServerConfig[:event_sourcing_enabled]is trueSubtasks
GameObject#container=already emits (check existing hook)bundle exec rake unit, fix any errorsDefinition of Done
This issue is complete when all subtasks are done, commit created on the specified branch, PR submitted and merged.