Implement thread-safe render queue decoupling event production from rendering #301
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#298 Epic: UI Event Subscription System
aethyr/Aethyr
Reference: aethyr/Aethyr#301
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feature/m2-render-queuefeat: implement thread-safe render queue decoupling events from renderingBackground and Context
Game events can fire at any rate — a combat round might generate dozens of events in milliseconds. The render loop, however, runs at a fixed rate (20 FPS). A thread-safe queue is needed to decouple event production (game thread) from event consumption (render thread). Without this, either the game thread blocks waiting for rendering, or events are lost.
Expected Behavior
A
RenderQueue(per player) acts as the bridge between event production and rendering. Game events processed through the EventProjection system produceRenderOps that are enqueued into theRenderQueue. The render thread drains the queue each frame and processes the accumulatedRenderOps.The queue must be thread-safe (concurrent writes from game thread, reads from render thread) and efficient (no locking contention under normal load).
Acceptance Criteria
RenderQueueis instantiated per player.#enqueue(render_op)is thread-safe for concurrent writes.#drainreturns all queued ops and clears the queue atomically.#drainis safe to call from the render thread while game thread enqueues.#sizeand#empty?for monitoring.Subtasks
Code
RenderQueueclass with thread-safe internal storage (Mutex + Array or Concurrent::Array).#enqueue(render_op)with thread safety.#drainreturning all ops and clearing atomically.#sizeand#empty?monitoring methods.RenderQueueinto player connection lifecycle (create on connect, destroy on disconnect).Quality
tests/unit/render_queue.featurecovering single-threaded enqueue/drain, concurrent enqueue from multiple threads, drain atomicity, overflow with drop-oldest, empty drain, burst enqueue between drains, queue size monitoring.tests/integration/for thread-safe render queue handling concurrent event production and consumption.bundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.