Define and publish stat-change and lifecycle Wisper events #175

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opened 2026-03-15 23:08:45 +00:00 by freemo · 0 comments
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Metadata

  • Commit Message: feat(events): publish :stat_changed, :player_died, and :player_healed events
  • Branch: feature/m1-stat-lifecycle-events

Background and Context

Stat changes, death, and healing happen via direct method calls. The spec defines events the UI status bar, combat system, and logging can subscribe to.

Acceptance Criteria

  • LivingObject broadcasts :stat_changed with {publisher: self, stat: name, old_value: old, new_value: new}
  • Player broadcasts :player_died when health reaches 0
  • Player broadcasts :player_healed from tick healing

Subtasks

  • Add :stat_changed broadcast in take_damage for each stat type
  • Add :stat_changed broadcast in healing tick
  • Add :player_died broadcast on death
  • Add :player_healed broadcast on tick healing
  • Tests (Cucumber): Scenario for :stat_changed on damage
  • Tests (Cucumber): Scenario for :player_died
  • Run bundle exec rake unit, fix any failures
  • Docs: Update YARD comments on affected classes and methods. Update relevant Docusaurus documentation pages if applicable.
  • Tests (Cucumber Integration): Add integration feature in tests/integration/ verifying stat-change events fire when player health or attributes change.
  • Tests (Profiling): Run bundle exec rake unit_profile and verify no performance regressions.
  • Quality: Verify coverage >=97% via bundle exec rake unit. If coverage is <97% then review the current unit test coverage report at build/tests/unit/coverage/ and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerun bundle exec rake unit to verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.
  • Quality: Run bundle exec rake (default task: unit tests with coverage) and bundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.

Definition of Done

This issue is complete when:

  • All subtasks above are completed and checked off.
  • A Git commit is created where the first line of the commit message matches the Commit Message in Metadata exactly, followed by a blank line, then additional lines providing relevant details about the implementation.
  • The commit is pushed to the remote on the branch matching the Branch in Metadata exactly.
  • The commit is submitted as a pull request to master, reviewed, and merged before this issue is marked done.
## Metadata - **Commit Message:** `feat(events): publish :stat_changed, :player_died, and :player_healed events` - **Branch:** `feature/m1-stat-lifecycle-events` ## Background and Context Stat changes, death, and healing happen via direct method calls. The spec defines events the UI status bar, combat system, and logging can subscribe to. ## Acceptance Criteria - `LivingObject` broadcasts `:stat_changed` with `{publisher: self, stat: name, old_value: old, new_value: new}` - Player broadcasts `:player_died` when health reaches 0 - Player broadcasts `:player_healed` from tick healing ## Subtasks - [ ] Add `:stat_changed` broadcast in `take_damage` for each stat type - [ ] Add `:stat_changed` broadcast in healing tick - [ ] Add `:player_died` broadcast on death - [ ] Add `:player_healed` broadcast on tick healing - [ ] Tests (Cucumber): Scenario for `:stat_changed` on damage - [ ] Tests (Cucumber): Scenario for `:player_died` - [ ] Run `bundle exec rake unit`, fix any failures - [ ] Docs: Update YARD comments on affected classes and methods. Update relevant Docusaurus documentation pages if applicable. - [ ] Tests (Cucumber Integration): Add integration feature in `tests/integration/` verifying stat-change events fire when player health or attributes change. - [ ] Tests (Profiling): Run `bundle exec rake unit_profile` and verify no performance regressions. - [ ] Quality: Verify coverage >=97% via `bundle exec rake unit`. If coverage is <97% then review the current unit test coverage report at `build/tests/unit/coverage/` and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerun `bundle exec rake unit` to verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%. - [ ] Quality: Run `bundle exec rake` (default task: unit tests with coverage) and `bundle exec rake integration`, fix any errors if needed ensuring both pass across **entire** code base, do not ignore any failure even if it seems unrelated to this commit, fix it. ## Definition of Done This issue is complete when: - All subtasks above are completed and checked off. - A Git commit is created where the **first line** of the commit message matches the Commit Message in Metadata exactly, followed by a blank line, then additional lines providing relevant details about the implementation. - The commit is pushed to the remote on the branch matching the **Branch** in Metadata exactly. - The commit is submitted as a **pull request** to `master`, reviewed, and **merged** before this issue is marked done.
freemo added this to the v1.0.0 milestone 2026-03-15 23:19:44 +00:00
freemo self-assigned this 2026-03-16 01:27:06 +00:00
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Reference: aethyr/Aethyr#175
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