Escape color codes #10
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#311 Epic: Display & Format Bug Fixes
aethyr/Aethyr
Reference: aethyr/Aethyr#10
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fix(display): properly escape color codes in player-generated contentfeature/m3-escape-color-codesBackground and Context
Player-generated content (e.g., messages, descriptions, board posts) can contain raw ANSI color escape sequences or the engine's color markup tags. These are currently passed through to other players' displays without escaping, allowing players to inject formatting that disrupts other players' terminal output.
Expected Behavior
Player-generated content has color markup tags escaped or stripped before being displayed to other players. Only the game engine should be able to inject color formatting into output.
Acceptance Criteria
Subtasks
<red>→<red>or strips them)tests/unit/color_escape.featurecovering: player input with color tags, admin input with color tags (allowed), nested/malformed tagsbundle exec rake unit_profileand verify no performance regressions.bundle exec rake unit. If coverage is <97% then review the current unit test coverage report atbuild/tests/unit/coverage/and use it to write new Cucumber based unit tests to improve code coverage. Specifically, write Cucumber/Gherkin style unit tests that are descriptively named and specifically improve coverage on whichever file has the most uncovered lines by writing tests that will target the uncovered lines in the report. Once that is done rerunbundle exec rake unitto verify all tests pass and coverage is above >=97%. Only mark this as complete once coverage is >=97%, if not repeat this task as many times as is needed until coverage reaches >=97%.bundle exec rake(default task: unit tests with coverage) andbundle exec rake integration, fix any errors if needed ensuring both pass across entire code base, do not ignore any failure even if it seems unrelated to this commit, fix it.Definition of Done
This issue is complete when:
master, reviewed, and merged before this issue is marked done.