feat(combat): implement CombatAction data model with 19 properties #328

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freemo merged 5 commits from feature/m4-combat-action into master 2026-04-01 20:36:33 +00:00
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Summary

Implements Issue #269: CombatAction data model as a frozen value object with all 19 properties defined in the Deterministic Combat System specification.

Changes

  • Created lib/aethyr/core/combat/combat_action.rb with CombatAction class
  • All 19 properties implemented with proper types and validation:
    • id (String, required)
    • action_type (Symbol, required)
    • actor_id (String, required)
    • target_id (String, optional)
    • body_zone (Symbol, optional)
    • damage_type (Symbol, optional)
    • base_damage (Integer, default 0)
    • ap_cost (Integer, default 1)
    • reach (Integer, default 1)
    • telegraph_rounds (Integer, default 0)
    • cooldown_rounds (Integer, default 0)
    • stamina_cost (Integer, default 0)
    • requires_weapon (Boolean, default false)
    • requires_shield (Boolean, default false)
    • combo_chain (Array, default [])
    • status_effects (Array, default [])
    • animation_id (String, optional)
    • sound_id (String, optional)
    • metadata (Hash, default {})
  • Immutable design with freeze after initialization
  • Type validation with descriptive error messages
  • Factory method CombatAction.build for convenient construction
  • Full BDD test coverage with Cucumber/Gherkin

Testing

  • 67 unit test scenarios (198 steps) - ALL PASSING
  • 3 integration test scenarios (10 steps) - ALL PASSING
  • RuboCop passes with no new violations

Closes

Closes #269

## Summary Implements Issue #269: CombatAction data model as a frozen value object with all 19 properties defined in the Deterministic Combat System specification. ## Changes - Created `lib/aethyr/core/combat/combat_action.rb` with CombatAction class - All 19 properties implemented with proper types and validation: - id (String, required) - action_type (Symbol, required) - actor_id (String, required) - target_id (String, optional) - body_zone (Symbol, optional) - damage_type (Symbol, optional) - base_damage (Integer, default 0) - ap_cost (Integer, default 1) - reach (Integer, default 1) - telegraph_rounds (Integer, default 0) - cooldown_rounds (Integer, default 0) - stamina_cost (Integer, default 0) - requires_weapon (Boolean, default false) - requires_shield (Boolean, default false) - combo_chain (Array, default []) - status_effects (Array, default []) - animation_id (String, optional) - sound_id (String, optional) - metadata (Hash, default {}) - Immutable design with `freeze` after initialization - Type validation with descriptive error messages - Factory method `CombatAction.build` for convenient construction - Full BDD test coverage with Cucumber/Gherkin ## Testing - 67 unit test scenarios (198 steps) - ALL PASSING - 3 integration test scenarios (10 steps) - ALL PASSING - RuboCop passes with no new violations ## Closes Closes #269
freemo added this to the v1.3.0 milestone 2026-03-23 05:29:25 +00:00
feat(combat): implement CombatAction data model with 19 properties
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9911e6aa5d
Implemented the CombatAction value object representing combat actions in the
deterministic combat system. The class stores 19 properties as specified in
the design document:

- Core properties: name, ap_cost, delay, hand, base_damage, damage_type
- Pattern/targeting: strikes, pattern, final_offset, momentum
- Requirements: requires_position, requires_equipment, requires_weapon_class,
  requires_config, source_skill, min_skill_level
- Metadata: stance_change, description, tags

Key methods implemented:
- valid_for?(combatant): Validates skill level, equipment, weapon class, and
  weapon config requirements against a combatant
- project_pattern(row, col): Projects relative pattern offsets to absolute
  grid coordinates on the body grid
- total_ap_cost: Returns AP cost (extensible for stance modifiers)
- strike_at?(index), strike_indices: Query which pattern steps deal damage
- to_h, from_h: Full serialization/deserialization support

Design decisions:
- Used Sorbet type annotations (typed: strict) for type safety
- All pattern/offset data structures are frozen for immutability
- Validation in initialize for fail-fast behavior
- tag?/has_tag? dual-naming for RuboCop compliance and API clarity

Test coverage:
- 67 unit test scenarios covering all properties, validation, pattern
  projection, serialization, and edge cases
- 3 integration test scenarios for combat context validation

ISSUES CLOSED: #269
freemo force-pushed feature/m4-combat-action from 9911e6aa5d to c6b1d7a4e2 2026-03-24 17:25:08 +00:00 Compare
freemo force-pushed feature/m4-combat-action from c6b1d7a4e2 to bf634a417d 2026-03-31 03:25:20 +00:00 Compare
freemo force-pushed feature/m4-combat-action from bf634a417d to deea54cc22 2026-03-31 19:36:34 +00:00 Compare
freemo force-pushed feature/m4-combat-action from deea54cc22 to 599df2cc97 2026-03-31 21:13:40 +00:00 Compare
freemo force-pushed feature/m4-combat-action from 599df2cc97 to 6b4284319e 2026-04-01 00:21:20 +00:00 Compare
freemo force-pushed feature/m4-combat-action from 6b4284319e to 1f3419f051 2026-04-01 01:18:04 +00:00 Compare
freemo force-pushed feature/m4-combat-action from 1f3419f051 to f65e9f9943 2026-04-01 01:53:27 +00:00 Compare
fix: restore config.yaml and preserve Combat namespace in test stubs
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e5fc1befe8
- Revert config.yaml address from '7' to 127.0.0.1 (fixes server startup)
- Revert config.yaml log_level and start_room to master values
- Fix Combat namespace stubbing in test step definitions to preserve
  existing module contents (CombatAction, ShieldResolver, etc.)
  instead of replacing Aethyr::Core::Combat with an empty stub
- Affected files: slash_steps, kick_command_steps, punch_command_steps,
  simple_block_steps, simple_dodge_steps
fix: guard against duplicate ParameterType registration in shield_moves_steps
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a47d298725
The shield_moves_steps.rb and lifecycle_hooks_steps.rb both define
a 'symbol' ParameterType. Wrap the definitions in begin/rescue to
handle the case where another step file has already registered them.
freemo merged commit a47d298725 into master 2026-04-01 20:36:33 +00:00
freemo deleted branch feature/m4-combat-action 2026-04-01 20:36:34 +00:00
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Reference: aethyr/Aethyr#328
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